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Round off the number and divide it by 100 to get the final result. In other words, there is a probability of 1% that 100 will appear. When X is 0, the result is 99 when X is 1, the result is positive infinite when X is 0.01, the result is 100 when X is less than 0.01, the result is less than 100.ĩ9/(1-0.419206889692064) = 170.45656748150867Īll values less than 100 will be set to 100. Further to calculate 99/(1-X), where X is the random value calculated at Step 2. Given the discrete random nature of the hash value, we then can think that any hash value can be transformed into a random number of 0~1 (fffffffffffff is equal to 45035996270496 in the decimal system) 1887939992208324/4503599627370496 = 0.419206889692064. a 13-bit hexadecimal number (because the hash value is hexadecimal, 2^52 = 16^13)6b5124897c3c4 (6b5124897c3c4 equals 1887939992208324 in the decimal system).ĭistribute the random value to 0~1, by dividing it by the maximum value of 13 fs, namely 6b5124897c3c4/fffffffffffff. Take a random value in the 2^52 range, namely 16^13, i.e. To get the results: we combine your server seed, client seed and quiz number: SHA-256(combination) = server seed (serverSeed) : client seed (clientSeed) : quiz number (nonce)Įxample: 6b5124897c3c48d0e46cc9249f08c7e560792459f1bad1171224643b5d2be231 Once the amount lost (from start to this bet) may be bigger/equal than (your set), auto will stop. Once the amount won (from start to this bet) is bigger/equal than (your set). when you lose, the next bet amount will 'increase by (your set)' or 'Rest to initial amount'. when you win, the next bet amount will 'increase by (your set)' or 'Rest to initial amount'. This is not really the edge of hell, rest assured to catch up. The maximum target multiplier is x1,000,000. Target payout must be below the Limbo result to win. Limbo will drop treasures during rising up and only those who accurately predict its explosion time can catch them. It is rising every moment and can explode at any time.
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